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INTERACTIVE ARCHITECTURE 2010

Barcelona's dramatic new MediaTic buildling by architects Cloud9 utilises air cushions by Vector Foiltec, who will be speaking at the conference.
  • Start:Wednesday 13th October, 2010 9:30am
  • End:Wednesday 13th October, 2010 5:00pm
  • Price: £75.00 (Login or register to see your discount)

Metropolitan Works is pleased to present this forum for the building design community to gather and share ideas and experiences around exploiting new technologies to enable the built environment to dynamically respond to people in or around it.
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This conference promises, with the help of a fantastic line-up of speakers, to draw out ground-breaking ideas in the realm of interactivity in architecture.
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Chaired by Fiddian Warman of Soda Creative, the organisation behind the Interactive Arts BAFTA Award-winning Sodaplay, this full-day event will provide a platform for industry leaders to explore key themes emerging in interactives. Each theme will be exemplified, examined and critiqued by a multidisciplinary panel in the context of their own work.
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THEMES AND SPEAKERS
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Sensory: Sound and Light

How can buildings interact with our senses in ways that elevate and augment our experience of them? What are the most effective strategies for emotional engagement with our senses at an architectural scale? Sensory experiences through sound, light and even smell can be transformational in how we experience, perceive and interact with our built environment.
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Jason Bruges > Jason Bruges Studios
Michael Spencer > Sound Strategies
Usman Haque > Haque Design and research
Alexandros Tsolakis > UnitedVisualArtists
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Metaphysical: Materials and Structures, skins, information systems and the internet of things

How can the fabric of the built environment respond to the environment or people? How can that environment inform or assist its constituents in a manner that does not simply create more visual ‘noise’? As objects become intelligent and connected we begin to become immersed in a physical interactive environment. This connected, responsive environment could mean the architecture and objects that surround us are informed and pliable as to our needs. Given the issues and frustration even with today’s relatively simple 2D user interfaces the implications are huge.
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Armand Terrulli > Vector Foiltec
Duncan Wilson > Arup Foresight
Alexandra Deschamps-Sonsino > Tinker London
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Art and Play: community and interaction

Art and play are essential components of many people’s lives. How can these experiences integrate with and augment our interaction with buildings and each other? How do we really experience playful social enjoyment through architecture? Our daily social interactions are increasingly technologically mediated, what are the implications when this is applied in the built environment?
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Ghislaine Boddington > B>D>S
Eva Rucki > Troika
Scott Burnham > Urban Play
Alex Haw > Atmos
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We hope that IA10 will bring to the architectural community what Decode at the V&A brought to Londoners – a challenge to existing ideas, eye-opening debate, and redefinition of perceptions.

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